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PBR texturing and problems - a rundown. Q - What is PBR and how does it relate to second life? A - PBR (short for  Physically-Based Rendering)  texturing is a semi new format used in the 3d industry that is used in current render engines, Second life has now been upgraded to take advantage of this new format, leading to new opportunities with enhanced textures that more realistically interact with light with a high level of focus on improved metal and emissive (glowing) representation. Q - How does it differ from the old format? A - The diffuse/specular/normal workflow has been replaced with a new workflow of Base Color/Combined roughness metal/Normal/Emissive (4 textures in total, in addition there is now no need to apply each map separately or upload separately as they can be packaged together in a material which can simply be dragged and dropped onto an object.  In your inventory they should look like this - Double clicking the item (now known as a material) will display the texture
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